The almost entirely sparse and dull content of Curse of Osiris for Destiny 2 makes it one of the most disappointing Destiny additions to date. It includes a brief two- to three-hour campaign with a hollow story, a tiny public space with little to do, and two new multiplayer maps (three on PlayStation 4). Its only saving grace is the fantastic Raid Lair activity, which offers real challenges, unique puzzles, and high-level loot.
The unexciting campaign takes you inside the new Infinite Forest area of Mercury (when you’re not completing a fetch quest on one of the existing destinations) and extends itself by including the two new Strikes, called A Garden World and Tree of Probabilities, within the nine total missions. These Strikes are the best portion of the campaign, thanks to time-traveling jaunts through moments that present a glimpse of Mercury when it was a much more lush, vibrant, and inviting place to visit.